![]() Universal RP: RTHandles in URP causes memory allocation in multi-camera scenarios Universal RP: Rendering stops and an “ArgumentNullException” error appears when disabling Camera’s “Dynamic Resolution” setting UI Toolkit Framework: Unity Editor is rendered without the toolbar icons when using it on old hardware with integrated GPU Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset Scene/Game View: Button triggers another Button when multiple Canvases are used in multiple windows Progressive Lightmapper: Light Probe GPU memory is not deallocated when cancelling a bake Native Window Management: Crash on core::Join & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override Metal: Rendering freezes when the orientation is changed Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme HD RP: The Editor becomes unresponsive and the machine performs worse when the Editor is opened HD RP: Motion Blur distorts Terrain details in Runtime ![]() HD RP: Baked lightmaps are not applied in the Player Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with "Direct3D12", "OpenGLCore", and "OpenGLES3" Graphics APIs in URP & HDRP ![]() Graphics Device Features: Rendering artifacts using Custom Render Texture shader on Sphere Game Object ![]() Asset - Database: "InvalidOperationException" is thrown when creating new Input ActionĪsset Importers: OnImportAsset leaks 5GB of memoryĪudio Authoring: Prefabs with the AudioSources component don't change the output of their AudioMixer group when instantiated using Addressables and manipulated in the PlayerĬontextual Menu: "CONTEXT" menu item appears and Editor crashes when TMP 3.2.0-pre.4 package is imported ![]()
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